But death has a cost the chaotic nature of the Metaverse will change the very Bastion itself – and no two attempts will ever be the same. Harnessing the power of their space-time abilities, death becomes a minor setback as our heroes will return again and again until this great evil is defeated. Our heroes will board the Bastion with one goal in mind: uncover the secrets behind the cataclysm, stop the Boss, and bring balance back to the Metaverse. Long ago, a great cataclysm shook reality and created the Metaverse and its Bastion – a vast and mysterious ship drifting across space-time. We’re particularly interested in suggestions and ideas for future content, bug reports, and ways we can improve our online mode.”Ībout This Game EXPLORE THE EVER-CHANGING BASTIONįour heroes from four different universes, each with their own special skills, have been called upon by the mysterious government of the Metaverse. There are several ways our players can get in touch with us, and we’ll be posting and responding on our Twitter, Facebook, Discord, and Steam forum channels. “We are incredibly grateful for any feedback from our community and will be actively adjusting our development plan based on what our players have to say. How are you planning on involving the Community in your development process? “The final price for full release hasn’t been determined yet, so you may see adjustments as we add more features and content.” Will the game be priced differently during and after Early Access? We’ll be constantly tweaking and updating these features throughout Early Access, so stay tuned for announcements about new content!” “Currently, there are five different levels, four playable agents, support for more than 100 types of weapons and items, and over 160 different Chips to upgrade and customize your agents. What is the current state of the Early Access version? Network and online gameplay and server optimization.Game options, modes, and unlockable content.How is the full version planned to differ from the Early Access version? During this stage of development, we will be making regular updates to features, content, and bug fixes.” “The current plan is for Early Access to last about 3-6 months. Through the development of Metaverse Keeper, we plan to engage with our community to make sure our game is as fun as possible! Feedback given during these early stages will help shape future development as we head toward full release.”Īpproximately how long will this game be in Early Access? We love the idea of having our community play and provide feedback that we can immediately use to improve the game. Gold equipment has 3+ bonuses and unique name.“We wanted to offer Metaverse Keeper through Steam’s Early Access program in order to get our players involved as soon as possible. The blue item names are structured as following : "bonus" + item name + of "bonus", e.g. It provides bonuses to the hero's Dodge chance or Max Mana.īlue equipment has one or two extra bonuses which is reflected in the items name. It provides bonuses to the hero's Critical hit chance. It provides bonuses to the hero's Luck or Max Mana. It usually provides a bonus to the hero's Max Life. It usually provides a bonus to the hero's armor. One-handed weapons can be also worn in this slot with a Hit penalty. Orbs increase Max Mana and magic resistance. Shields increase chance to block an attack and magic resistance. Off-Hand equipment is worn in the left hand slot. They can attack from range and ignore monster's armor.ĭamage from magic weapons increases with the hero's Intelligence. They cause elemental damage that is reduced by magic resistance. Magic weapons consist of wands and staves. They can be used to attack enemies from range (i.e without having to clear mist tiles next to them first).ĭamage from ranged weapons increases with the hero's Dexterity and ignores monsters' armor. Ranged weapons are two-handed bows or crossbows. They include knives, swords, hatchets, and maces and can be further divided into main-hand, one-handed or two-handed weapons.ĭamage from melee weapons increases with the hero's Strength and is blocked by monsters' armor. There are three main types of weapons in the game. They provide bonus to the hero's Attack when equipped. Weapons are the main way of increasing damage dealt to monsters in the game.
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