Since the game more or less forces you to take on its challenges all at once, with only a few exceptions, players are expected to maintain an inventory that will allow them to survive any encounter. Shiren, like many roguelikes, features a wide variety of items and traps you can find in the game's various dungeons. I found myself greatly enjoying the title's gameplay - although the game isn't as deep as something like Nethack (still by far my favorite roguelike), the game's main strength is the item management gameplay. You have the ability to store both money and items that you aren't using, preventing them from being lost if you die - but at the end of the day it's still a much less forgiving roguelike than something like the aforementioned Pokemon Mystery Dungeon. Shiren is a little less intense than some other titles in the genre. By that, I mean that players always start each dungeon at Level 1, and they lose nearly everything when they die. Shiren the Wanderer is a very classical roguelike. Besides those two things, I didn't know what to expect going in. Prior to picking up Shiren the Wanderer for review (I'm not even going to try and type out that full title), the most that I knew about the series was that a few titles got localized last generation and that Pokemon Mystery Dungeon is a spin-off of the franchise. Have you ever heard of the Shiren the Wanderer series? Don't worry, if you haven't - you're not alone.
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