![]() ![]() Start with stitching before a Yapper, dash through it and start stitching again, this will bind the Yapper to the ground. ![]() Stitch down their leashes to get them to the ground, then sew them down.Ĭatch the few flying sheep in this area (all are near the shepherd). In the area east of the seer you will get a quest to catch some flying sheep. Press R2 to dive underground, hold the button and move a little. Open inventory, go to Collectibles, select the socks and activate them (A Button). Now if they can make combat and story a little more fluid with the next title they will have an indie darling on their hands.Chapter 1 – Silken Desert The controls are based on an XBox 360 controller. Developer Follow the Feathers has the hard part down of making games. The generic story and annoying combat mechanics bring down an otherwise unique puzzle game. Weaving Tides has a bright look, or dark when in some parts, and carries a relaxed feel to gameplay and puzzle solving. Instead the game relies on a unique way to present puzzles, and it does that with a crisp shine. Weaving Tides doesn’t take any risks with storytelling or engaging combat mechanics, but that’s ok. It was easy to complete, didn’t take up much time, so there’s a plus for it. ![]() It does nothing for the story, looks odd, and didn’t hold my interest even the first time I tried it. It doesn’t take much to learn how to play, but brings nothing to the game other than to kill a few minutes, but the first-person look is off putting when compared to the rest of the game. The game goes into a first-person look with Tass’s hand outstretched to pet or brush the Weaver. When Tass goes into town he can walk up to one of his Weavers and pet them. Weaving Tides also has a terrible mini game. I found my finger constantly using the dash button, and would go around any enemies that I could avoid. Learning the patterns of movement helps, but that can take too many trial and error runs before you get fights down, which bogged down the game. Combat starts off simple, just like the puzzles, but as you advance further in, creatures you come into contact with can be downright frustrating. The weavers you ride can dash through enemies, tie them up, or carry items to help defeat foes. Thankfully combat is not a central focus of the game. Once you complete a puzzle the finished product is also interesting to see. Other times I felt like the poor camera angle was to blame and not my own ineptitude. On occasion I struggled to complete some without having to take a breather or just sit and look at the screen. As the game progresses more difficult puzzles and patterns unfold. Puzzles start out as basic up-and-down, in-and-out patterns to weave through to create a design. Weaving Tides shines in the puzzle department, being both fun to look at and unique in gameplay. All it served was to progress Tass from zone to zone to solve more textile puzzles. It wasn’t a focal point that I gave much attention to while I was playing. The characters feel fleshed out, even if the story doesn’t always feel full and rich. Kilim has some dad humor to drop along that way. Tass just happens to be the last human on the planet, so he stands out like a sore thumb.Įarly in the game dark weavers attack a village, sending Tass and Kilim on an adventure to solve what happened to Tass’s birth parents, and to humans in general. Weavers also have flowing tales they can use to patch up spots or the textile world you traverse. Before the start of the game the protagonist, Tass, was adopted by a flying manta ray named Kilim, whose race are called Weavers. Weaving Tides is a story about family, either the one you are born into, or the one you create. While Tass is riding Kilim or another Weaver, he frequently comes across patches of textile that are torn or ripped, having to patch back up to help earn experience. The world floats between solid ground and textile that sometimes looks like silk, other times like woven reeds. Now that may not sound like a compliment, but I assure you it is. Weaving Tides looks like a living, moving textile. Indie developer Follow the Feathers has rolled the dice with Weaving Tides and it pays off. Three words I don’t know if I’ve ever put in that order. Weaving Tides helps to fill that hole left from summers ago, a relaxing puzzle game. For about two weeks I gave it my all before giving up, a hobby that was meant to be relaxing was anything but.
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